Ooze (Gelatinous Cube - Ebony Variant) |
CR 5 |
XP 1600
N Large ooze
Init –5; Senses blindsight 60 ft.; Perception –5
DEFENSE
AC 4, touch 4, flat-footed 4 (–5 Dex, –1 size)
hp 50 (4d8+32)
Fort +9, Ref –4, Will –4
Immune electricity, ooze traits
OFFENSE
Speed 15 ft.
Melee slam +2 (1d6 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Special Attacks engulf, paralysis
STATISTICS
Str 10, Dex 1, Con 26, Int —, Wis 1, Cha 1
Base Atk +3; CMB +4; CMD 9 (can't be tripped)
SPECIAL ABILITIES
Acid (Ex)
An ebony cubes acid is more powerful than a common gelatinous cubes, able to
dissolve even metal. Any melee hit or engulf attack deals 1d6 acid
damage and the opponent’s armor and clothing dissolve and become useless
immediately unless he succeeds on a DC 20 Reflex save. A metal or wooden weapon that strikes
an ebony cube also dissolves immediately unless it succeeds on a DC 20 Reflex save. The cube’s acidic touch deals 20 points
of damage per round to wooden or metal objects, but the ooze must
remain in contact with the object for 1 full round to deal this damage.
Engulf (Ex)
Although it moves slowly, a gelatinous cube can simply engulf Large or
smaller creatures in its path as a standard action. It cannot make a
slam attack during a round in which it engulfs. The gelatinous cube
merely has to move over the opponents, affecting as many as it can
cover. Opponents can make attacks of opportunity against the cube, but
if they do so they are not entitled to a saving throw. Those who do not
attempt attacks of opportunity can attempt a DC 12 Reflex save to avoid
being engulfed—on a success, they are pushed back or aside (opponent's
choice) as the cube moves forward. Engulfed creatures are subject to
the cube's paralysis and acid, gain the pinned condition, are in danger
of suffocating, and are trapped within its body until they are no
longer pinned. The save DC is Strength-based.
Paralysis (Ex)
A gelatinous cube secretes an anesthetizing slime. A target hit by a
cube's melee or engulf attack must succeed on a DC 20 Fortitude save or
be paralyzed for 3d6 rounds. The cube can automatically engulf a
paralyzed opponent. The save DC is Constitution-based.