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Freezing Flow

This transparent blue formation of ice is as forbidding as the serpent it resembles.

Freezing Flow CR 4

XP 1,200
N Large ooze (cold, water)
Init –5; Senses blindsense 60 ft.; Perception –5

DEFENSE

AC 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, –1 size)
hp 47 (5d8+25)
Fort +6, Ref +3, Will –4
Immune cold, ooze traits
Weaknesses vulnerable to fire

OFFENSE

Speed 20 ft., swim 20 ft.
Melee slam +6 (2d4+6/19–20 plus 1d6 cold and grab)
Space 10 ft.; Reach 5 ft.
Special Attacks constrict (2d4+6 plus 1d6 cold), jagged slam, numbing touch

STATISTICS

Str 18, Dex 16, Con 20, Int —, Wis 1, Cha 1
Base Atk +3; CMB +8; CMD 13
Skills Swim +12
SQ crystalline

SPECIAL ABILITIES

Crystalline (Ex)

As a creature of living ice, a freezing flow is difficult to discern from its surroundings in icy and snowy land environments and when in icy water. A successful DC 15 Perception check is required to notice a freezing flow in these environments. Any creature that fails to notice a freezing flow and walks into it automatically takes damage as if struck by the ooze's slam attack.

Jagged Slam (Ex)

A freezing flow's slam attack is a slashing tendril of crystalline ice. It deals slashing damage instead of bludgeoning damage and has a critical range of 19–20.

Numbing Touch (Ex)

Each time a freezing flow deals cold damage with its slam attack or constrict ability, the target must succeed at a DC 17 Fortitude save or be staggered with numbing cold for 1 round. The save DC is Constitution-based.