Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Oozes‎ > ‎

Diger

A large pool of water is situated here. Floating near the center of it is a large reddish-colored gem.

Diger CR 2

XP 600
N Large ooze
Init +0; Senses blindsight 60 ft.; Perception –5

DEFENSE

AC 14, touch 9, flat-footed 14 (+5 natural, –1 size)
hp 31 (3d8+18);
Fort +7; Ref +1; Will –4
Defensive Abilities transparent; Immune ooze traits

OFFENSE

Speed 5 ft., fly 30 ft (poor), swim 40 ft.
Melee slam +3 (1d4+3 plus 1d4 acid plus paralysis)
Space 10 ft.; Reach 5 ft.
Special Attacks engulf (DC 17, 1d4 acid and paralysis), paralysis (1d6 rounds, DC 17)

STATISTICS

Str 15, Dex 10, Con 23, Int —, Wis 1, Cha 1
Base Atk +2; CMB +5; CMD 15 (can’t be tripped)
Skills Fly –6, Stealth +4, Swim +10; Racial Modifiers +8 Stealth
SQ limited flight

SPECIAL ABILITIES

Limited Flight (Ex)

By releasing naturally occurring helium from its body, a diger is able to fly for a number of rounds equal to 1 + 1/2 its current Constitution score (12 rounds for the average diger). After that, it must land and cannot fly again until it has rested for 2 minutes (20 rounds).

Transparent (Ex)

A diger is transparent in water. It takes a successful DC 15 Perception check to recognize a motionless diger for what it really is.

Source
Tome of Horrors Complete
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