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Animate Hair

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Animate Hair What looks like a pile of shorn hair twitches almost imperceptibly, as if the locks were moving in an nonexistent wind.

Animate Hair CR 1/2

XP 200
NE Tiny ooze
Init +4; Senses blindsight 60 ft.; Perception +1


AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 11 (2d8+2)
Fort +1, Ref +1, Will +1
Defensive Abilities ooze traits; DR 5/slashing
Weaknesses vulnerable to fire


Speed 20 ft., climb 20 ft.
Melee 2 slams +3 (1d2)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks infestation, murderous whispers


Str 10, Dex 13, Con 12, Int 6, Wis 13, Cha 15
Base Atk +1; CMB –1 (+1 grapple); CMD 10 (12 vs. grapple, can't be tripped)
Feats Improved Grapple B, Improved Initiative
Skills Climb +8, Disguise +4 (+8 as wig); Racial Modifiers +4 Disguise as wig
Languages Common (can't speak); empathy
SQ compression, no breath


Empathy (Su)

Animate hair can communicate empathically with a host it is attached to. This empathy allows the animate hair to encourage or discourage certain actions by communicating emotions and urges. It does not allow verbal communication.

Infestation (Su)

Animate hair can climb onto and attach itself to a willing or helpless Medium or Small humanoid as a standard action. The animate hair shares the same 5-foot square as its host's space. This doesn't negatively impact the host or the animate hair. Attacks that hit an attached animate hair deal half their damage to the animate hair and half to the host. The animate hair can be removed from its host with a successful grapple combat maneuver check against the animate hair's CMD.

Murderous Whispers (Sp)

Animate hair can use the murderous command spell (DC 13) on its host at will with a caster level equal to its Hit Dice. A creature that successfully saves against this effect is immune to the animate hair's murderous command for 24 hours.

The DC is Charisma-based.