Dozens of tiny globs of slime move on their own, acting as one being, alternately clinging to each other and separating in a riot of oozing momentum.
XP 400 DEFENSE
AC 7, touch 7, flat-footed 7 (-5 Dex, +2 size) OFFENSE
Speed 10 ft. STATISTICS
Str 14, Dex 1, Con 18, Int -, Wis 1, Cha 1 SPECIAL ABILITIES
Paralyzing Slime (Ex)Melancholic oozes are composed of chemical depressants. Any living creature that begins its turn affected by the swarm’s viscous ability must make a DC 15 Fortitude save or be paralyzed for 1 round. This is a mind affecting effect. Creatures immune to poison are immune to this effect. Viscous (Ex)As described in the sanguine ooze swarm’s special abilities, except that the Reflex save DC is 15 and the patches are destroyed if the victim takes any amount of acid damage. |