Yeti

This creature stands like a man, yet is half again the height of most men and covered with a coat of thick white fur.
Yeti
CR 4

XP 1,200
N Large
monstrous humanoid (cold)
Init
+1; Senses darkvision 60 ft., scent; Perception +10

 DEFENSE
AC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, –1 size)
hp
45 (6d10+12)
Fort
+6, Ref +6, Will +6
Immune
cold
Weaknesses
vulnerability to fire
 OFFENSE

Speed 40 ft., climb 30 ft.
Melee
2 claws +9 (1d6+4 plus 1d6 cold)
Space
10 ft.; Reach 10 ft.
Special Attacks
frightful gaze, rend (2 claws, 1d6+6 plus 1d6 cold)

 STATISTICS

Str 19, Dex 12, Con 15, Int 9, Wis 12, Cha 10
Base Atk
+6; CMB +11; CMD 22
Feats
Cleave, Great Fortitude, Power Attack
Skills
Climb +21, Intimidate +9, Perception +10, Stealth +1 (+9 in snow); Racial Modifiers +4 Stealth (+12 in snow)
Languages
Aklo

 SPECIAL ABILITIES

Cold (Su)

A yeti's body generates intense cold, dealing 1d6 points of cold damage to any creature that contacts it with a natural attack or unarmed strike, or whenever it hits a foe with its claws or rend attack.

Frightful Gaze (Su)

Creatures within 30 feet that meet a yeti's gaze must succeed on a DC 13 Will save or stand paralyzed in fear for 1 round. This is a mind-affecting fear paralysis effect. A creature that successfully saves cannot be affected again by the frightful gaze of that yeti for 1 day. The save DC is Charisma-based.