This hulking juggernaut has two massively muscled arms and a group of four smaller ones that jut from under its rib cage.
XP 600 DEFENSEAC 10, touch 8, flat-footed 9 (+2 armor, +1 Dex, –2 rage, –1 size) OFFENSESpeed 40 ft., burrow 20 ft. STATISTICSStr 25, Dex 13, Con 18, Int 8, Wis 10, Cha 6 When not raging, the trox's statistics are AC 12, touch 10, flat-footed 11; hp 15; Fort +4, Will +0; warhammer +5 (2d6+5/×3); Str 21, Con 14; CMB +7, CMD 18; Skills Climb +9. SPECIAL ABILITIESFrenzy (Ex)Once per day when a trox takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a –2 penalty to AC. Grabbing Appendages (Ex)A trox's smaller arms are useful for little more than aiding grappling. Trox gain Improved Grapple as a bonus feat, and can maintain a grapple and still make attacks with their main arms. | Trox CharactersTrox are defined by their class levels—they do not possess racial Hit Dice. Despite having no racial Hit Dice, trox are powerful creatures and their CR is 2 higher than a human of the same level. All trox have the following racial traits. + 6 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma: Trox are very strong, but they can be dim, unreceptive, and inhospitable. Normal Speed: Trox have a base speed of 30 feet. Large: Trox are Large and take a –1 size penalty to AC, take a –4 size penalty on Stealth checks, and gain a +1 size bonus on combat maneuver checks and to combat maneuver defense. Darkvision 60 ft.: Trox can see in the dark up to 60 feet. Burrow: Trox have a burrow speed of 20 feet. Frenzy: See stat block above. Grabbing Appendages: See stat block above. Languages: Terran. A Trox with a high Intelligence score can choose from the following: Common, Dwarven, Giant, Orc, and Undercommon. |