Merging the features of a horse and human, this monstrosity has an equine snout, sharp fangs, and long forelimbs with clawed fingers.

Tikbalang CR 9

XP 6,400
CE Large monstrous humanoid
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +18


AC 22, touch 13, flat-footed 18 (+3 Dex, +1 dodge, +9 natural, –1 size)
hp 114 (12d10+48)
Fort +10, Ref +11, Will +11


Speed 40 ft.
Melee bite +18 (2d4+7/19–20), 2 hooves +13 (1d8+10)
Ranged 4 spines +14 (1d6+8)
Space 10 ft.; Reach 10 ft.
Special Attacks pounce, spines, trample (1d8+10, DC 23)
Spell-Like Abilities (CL 12th; concentration +16)

Constantspider climb
At willventriloquism (DC 15), invisibility
3/daymajor image (DC 17)
1/dayfly (self only), mirage arcana (DC 19)


Str 24, Dex 16, Con 19, Int 11, Wis 16, Cha 19
Base Atk +12; CMB +20; CMD 34
Feats Combat Reflexes, Deceitful, Dodge, Great Fortitude, Improved Critical (bite), Power Attack
Skills Bluff +20, Disguise +6, Perception +18, Sense Motive +9, Stealth +14, Survival +12
Languages Common, Sylvan
SQ change shape (Small or Medium humanoid, alter self), powerful blows (hooves), sound mimicry (sounds and voices)


Spines (Ex)

As a standard action, a tikbalang can launch four spines from its mane, each dealing 1d6 points of damage plus its Strength bonus. This attack has a range of 120 feet with no range increment. All targets must be within 30 feet of each other. A tikbalang can launch only 24 spines in any 24-hour period.