This towering, shapely, purple-skinned woman has an insectile lower body, antennae on her brow, and the wings of a bee.
XP 153,600 DEFENSE
AC 33, touch 8, flat-footed 33 (+25 natural, -2 size) OFFENSE
Speed 30 ft., fly 50 ft. (good)
Constant—detect secret doors, true seeing STATISTICS
Str 28, Dex 11, Con 25, Int 20, Wis 21, Cha 28 SPECIAL ABILITIESLaunch Merope (Su)A thriae queen can launch a stream of merope from a gland in her lower body in a 60-foot line as a standard action. A thriae queen using this ability can control the purity of the merope she launches, which makes it either harm those it touches or heal them. If a thriae queen chooses to make her merope harmful, all creatures in the area of effect take 20d8 points of acid damage (Reflex DC 29 for half). In addition, any creature in the area of effect is also staggered for 1d4 rounds (or 1 round if it succeeds at its Reflex save). If she uses it to heal, the merope heals all living creatures in the area of effect for 10d8 points of damage. A thriae queen can use this ability once every 1d4 rounds. The save DC is Constitution-based. Merope Coat (Su)A thriae queen is covered in a thin layer of merope. This coating acts as a magical barrier between spells cast at the thriae queen, as though she were constantly under the effects of spell turning. The coat affects a maximum of eight spell levels—when a spell effect is turned, this coating is depleted by a number of spell levels equal to the level of the spell reflected. The queen regenerates this coating at a rate of one spell level per round. A spell in excess of what the merope coat can currently reflect is not reflected, and reduces the merope coat to a score of 0. Spells that fail to penetrate the queen's spell resistance do not reduce the merope coat's efficiency in this manner. Spawn Soldiers (Su)Three times per day as a standard action, a thriae queen can spawn a large swarm of wasps. This functions as four separate wasp swarms that occupy all of the squares adjacent to the thriae queen. These swarms do not harm any thriae, and while they move with the queen as she moves, the swarms cannot leave her side. The swarms last until they are destroyed or 1 hour passes, at which point the swarms die on their own. Poison (Ex)Sting—injury; save Fort DC 29; frequency 1/round for 6 rounds; effect 1d6 Con* plus staggered for 1 round; cure 2 consecutive saves. |