This walking nightmare resembles a white-haired old woman who looks as though she has been skinned alive, her bloody muscles and sinews pulsing grotesquely.
XP 4,800 DEFENSE
AC 23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural) OFFENSE
Speed 30 ft.
Constant—detect good, detect magic STATISTICS
Str 18, Dex 22, Con 17, Int 14, Wis 17, Cha 19 SPECIAL ABILITIESDetonate (Su)As a standard action, a soucouyant in her fiery form can choose to explode in a 30-foot-radius burst of fire that deals 8d6 points of damage (DC 19 Reflex save for half damage) to all creatures in the area. Using this ability returns a soucouyant to her humanoid form. Fiery Form (Su)As a standard action, a soucouyant who has removed her skin can assume the form of a flying ball of fire similar to that created by a flaming sphere spell (CL 8th) for up to 8 rounds. Upon returning to humanoid form, a soucouyant must wait 1d4 rounds before she can assume fiery form again. A soucouyant who enters the same space as a creature stops moving for that round and deals 3d6 points of fire damage to the creature unless it succeeds at a DC 18 Reflex save. A soucouyant in fiery form retains her usual AC, but is immune to non-magical attacks and effects. A successful targeted dispel magic spell or dealing 20 points of cold damage to a soucouyant in fiery form forces her to return to her humanoid form. A soucouyant can assume fiery form a number of times per day equal to her Charisma modifier (6 for most soucouyants). The save DC is Charisma-based. Mask Evil (Su)During the day, a soucouyant has the appearance of an old woman, an illusion created by an effect like alter self; at night the illusion fades, revealing her monstrous nature. While she is ”wearing” her skin, a soucouyant's evil nature is masked as though by a constant undetectable alignment spell. |