Slaughterford (Reaperborn)

A wiry figure approaches, its hairless body inhumanly slender and frail looking. It has two sets of arms, a smaller pair of stunted normal looking arms and a longer primary set knotted with wiry muscle with malformed forearms ending in long cartilaginous blades.

Slaughterford CR 8

XP 4,800
NE Medium monstrous humanoid
Init +8; Senses darkvision 60 ft.; Perception +14

DEFENSE

AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 95 (10d10+30 plus 10)
Fort +6, Ref +11, Will +8
SR 19

OFFENSE

Speed 40 ft.
Melee 2 arm blades +13 (1d8+3/19-20 x3) or flurry +11/+11/+11 (1d8+3/19-20 x3)
Special Attacks augmented critical, flurry of blows, rend armor

STATISTICS

Str 16, Dex 18, Con 17, Int 11, Wis 12, Cha 13
Base Atk +10; CMB +13; CMD 27
Feats Critical Focus, Dodge, Improved Critical, Improved Initiative, Mobility, ToughnessB
Skills Acrobatics +14, Intimidate +14, Perception +14, Stealth +17
Languages Aklo
SQ flurry of blows, rend armor

SPECIAL ABILITIES

Flurry of Blows (Ex)

Similar to a monk, a slaughterford can make a flurry of blows attack at the expense of accuracy. It can make one extra attack per round as a full attack action, but each attack receives a -2 penalty.

Rend Armor (Ex)

If a slaughterford hits with both arm blades, it pulls apart any armor worn by its foe. This attack deals 2d8+6 points of damage to the opponent's armor. Creatures not wearing armor are unaffected by this special attack. Armor reduced to 0 hit points is destroyed. Damaged armor may be repaired with a successful Craft (armorsmithing) check.

Source
Tome of Horrors Complete
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