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Serpentfolk Reclaimer

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Ophidian imagery decorates the fine robes of this sinuous, fanged humanoid, and a narrow, forked tongue flicks from its serpentine head.

Serpentfolk Reclaimer CR 6

XP 2,400
NE Medium monstrous humanoid
Init +10; Senses darkvision 60 ft., scent; Perception +13

DEFENSE

AC 20, touch 16, flat-footed 14 (+6 Dex, +4 natural)
hp 68 (8d10+24)
Fort +5, Ref +12, Will +10
Immune mind-affecting effects, poison, paralysis; SR 17

OFFENSE

Speed 30 ft.
Melee mwk dagger +15/+10 (1d4/19–20), bite +9 (1d6 plus poison)
Special Attacks poison
Psychic Magic (CL 9th, concentration +14)

12 PEanticipate thoughts (2 PE, DC 17), call spirit (5 PE, DC 20), command (1 PE, DC 16), disguise self (1 PE, DC 16), hypnotism (1 PE, DC 16), instigate psychic duel (2 PE, DC 17), suggestion (2 PE, DC 17), synesthesia (3 PE, DC 18)

STATISTICS

Str 10, Dex 23, Con 17, Int 18, Wis 15, Cha 20
Base Atk +8; CMB +8; CMD 24
Feats Improved Initiative, Iron Will, Lunge, Weapon Finesse
Skills Acrobatics +10, Bluff +11, Disguise +13, Escape Artist +18, Knowledge (arcana) +10, Perception +13, Sense Motive +10, Spellcraft +12, Stealth +13, Use Magic Device +17; Racial Modifiers +8 Escape Artist, +4 Use Magic Device
Languages Aklo, Common, Draconic, Undercommon; telepathy 100 ft.
SQ spiritspeaker

SPECIAL ABILITIES

Poison (Ex)

Bite—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d4 Str; cure 2 consecutive saves.

Spiritspeaker (Su)

A serpentfolk reclaimer can affect undead creatures with its mind-affecting psychic magic.

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