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Serpentfolk, Degenerate

This serpentine humanoid has bright scaly skin, a long sinuous tail, and a fanged serpent’s head.

Degenerate Serpentfolk CR 4

XP 1,200
NE Medium monstrous humanoid
Init +5; Senses darkvision 60 ft., scent; Perception +13

DEFENSE

AC 18, touch 11, flat-footed 17 (+1 Dex, +7 natural)
hp 47 (5d10+20)
Fort +7, Ref +5, Will +5
Immune mind-affecting effects, paralysis, poison; SR 15

OFFENSE

Speed 30 ft.
Melee dagger +10 (1d4+5/19–20), bite +6 (1d6+2 plus poison)

STATISTICS

Str 20, Dex 13, Con 19, Int 4, Wis 13, Cha 6
Base Atk +5; CMB +10; CMD 21
Feats Great Fortitude, Improved Initiative, Weapon Focus (bite)
Skills Escape Artist +9, Perception +13; Racial Modifiers +8 Escape Artist, +4 Perception
Languages Aklo, Common, Draconic, Undercommon; telepathy 100 ft.

SPECIAL ABILITIES

Poison (Ex)

Bite—injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Str; cure 2 saves.

The save DC is Constitution-based.