This beautiful woman changes shape rapidly to become a sleek, aquatic creature with a gray hide of short fur. Her webbed hands end in sharp claws, and her jaws open unnaturally wide to reveal pointed teeth.
XP 1,600 DEFENSEAC 18, touch 13, flat-footed 15 (+3 Dex, +5 natural) OFFENSESpeed 20 ft., swim 50 ft. STATISTICSStr 18, Dex 17, Con 14, Int 13, Wis 10, Cha 19 SPECIAL ABILITIESEcho of Reason (Su)A selkie can instinctively alter the intonation of its voice to make anything it says sound more pleasing to those who understand it. When using the Bluff skill, a selkie treats its lies as one step more believable for the purposes of bonuses or penalties on the check. Shake (Ex)On a successful critical hit with its bite attack, a selkie automatically violently shakes a Large or smaller target. The target must succeed at a DC 15 Fortitude save or it is dazed for 1 round. Even on a successful save, the target still takes a –2 penalty on all attack rolls and skill checks for the next 2 rounds. The save DC is Constitution-based. |