XP 3,200 LE Large monstrous humanoid Init +5; Senses darkvision 60 ft.; Perception +17
DEFENSE
AC 16, touch 10, flat-footed 15 (+1 Dex, +6 natural, -1 size) hp 78 (12d10+12) Fort +7, Ref +9, Will +10 Resist fire 5; SR 18
OFFENSE
Speed 40 ft. Melee sting +16 (1d8+4 plus poison), 2 claws +13 (1d6+2), or large heavy lance +17 (2d6+6), sting +14 (1d8+2 plus poison), 2 claws +13 (1d6+2) Special Attacks poison, trample (1d6+4, DC 20) Space 10 ft.; Reach 10 ft. Spell-Like Abilities (CL 10th) 1/day – major image (DC 15) 2/day – mirror image
STATISTICS
Str 19, Dex 12, Con 13, Int 18, Wis 14, Cha 15 Base Atk +12; CMB +17; CMD 28 (32 vs. trip attempts) Feats Alertness, Great Fortitude, Improved Initiative, Multiattack, Power Attack, Weapon Focus (sting) Skills Diplomacy +4, Intimidate +17, Perception +17, Sense Motive +15 Languages Common, Terran SPECIAL ABILITIES
Poison (Ex)
Sting – injury; save Fort DC 17; frequency 1/round. for 6 rounds.; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based. |