Scorpionfolk


Scorpionfolk CR 7
XP 3,200

LE Large monstrous humanoid

Init +5; Senses darkvision 60 ft.; Perception +17

 DEFENSE

AC 16, touch 10, flat-footed 15 (+1 Dex, +6 natural, -1 size)

hp 78 (12d10+12)

Fort +7, Ref +9, Will +10

Resist fire 5; SR 18

 OFFENSE

Speed 40 ft.

Melee sting +16 (1d8+4 plus poison), 2 claws +13 (1d6+2), or

large heavy lance +17 (2d6+6), sting +14 (1d8+2 plus poison), 2 claws +13 (1d6+2)

Special Attacks poison, trample (1d6+4, DC 20)

Space 10 ft.; Reach 10 ft.

Spell-Like Abilities (CL 10th)

1/day – major image (DC 15)

2/day – mirror image

 STATISTICS

Str 19, Dex 12, Con 13, Int 18, Wis 14, Cha 15

Base Atk +12; CMB +17; CMD 28 (32 vs. trip attempts)

Feats Alertness, Great Fortitude, Improved Initiative, Multiattack, Power Attack, Weapon Focus (sting)

Skills Diplomacy +4, Intimidate +17, Perception +17, Sense Motive +15

Languages Common, Terran

 SPECIAL ABILITIES

Poison (Ex)

Sting – injury; save Fort DC 17; frequency 1/round. for 6 rounds.; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based.