This hulking humanoid's dense fur is scored with rune-shaped brands. Skin cracked and blackened by frostbite stretches taught over a misshapen skull crowned with a pair of ivory horns.
XP 9,600 DEFENSE
AC 24, touch 11, flat-footed 22 (+4 deflection, +2 Dex, +9 natural, –1 size) OFFENSE
Speed 40 ft.
3/day—wall of ice (DC 14) STATISTICS
Str 26, Dex 15, Con 20, Int 11, Wis 12, Cha 11 SPECIAL ABILITIESFrostbite Brands (Ex)A saumen kar's brands infuse the creature with intense cold, so much that it gains resistance to fire 20 and its touch deals an additional 1d6 points of cold damage. A saumen kar's metallic weapons also conduct this chill. A saumen kar's brands can be removed by the spell erase as though they were magic writing with a caster level equal to the saumen kar's Hit Dice. If the brands are removed, the saumen kar loses both its fire resistance and its ability to do additional cold damage, until the following dawn when the brands re-etch themselves upon its body. Snowstorm (Su)In mimicry of its unforgiving environment, a saumen kar can transform into a living snowstorm of lethal power. This ability lasts as long and operates like the whirlwind special attack with the following changes: Creatures within the area of the snowstorm take 2d6 points of cold damage and 2d6 points of slashing damage and take a –20 penalty on Perception checks. A saumen kar gains a fly speed of 40 feet (perfect) while in this form. Stun (Ex)While a saumen kar's horns are not large enough for a gore attack, they extend under the skin to form a bony plate. A creature struck by a saumen kar's headbutt must succeed at a DC 24 Fortitude saving throw or be stunned for 1 round. |