Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Monstrous Humanoids‎ > ‎Sahuagin‎ > ‎

‎Sahuagin, Malenti

A predatory gleam glints in the eyes of this stern-looking aquatic elf.

Malenti CR 2

XP 600
LE Medium monstrous humanoid (aquatic)
Init +1; Senses blindsense 30 ft., darkvision 60 ft.; Perception +6

DEFENSE

AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 15 (2d10+4)
Fort +4, Ref +6, Will +4

OFFENSE

Speed 30 ft., swim 60 ft.
Melee 1 spear +4 (1d8+3/×3)
Ranged 1 light crossbow +5 (1d8/19–20)
Special Attacks blood frenzy
Spell-Like Abilities (CL 5th; concentration +6)

3/daycommand (only works on creatures with the aquatic subtype; DC 13)

STATISTICS

Str 14, Dex 17, Con 14, Int 14, Wis 13, Cha 13
Base Atk +2; CMB +4; CMD 17
Feats DeceitfulB, Great Fortitude, Skill Focus (Bluff)B
Skills Bluff +6, Disguise +3, Handle Animal +3, Perception +6, Ride +8, Stealth +8, Survival +6, Swim +15
Languages Aquan, Common; speak with sharks

SPECIAL ABILITIES

Blood Frenzy (Ex)

Once per day, a malenti that takes damage in combat can fly into a frenzy in the following round. It gains a +2 bonus to its Constitution and Strength, but takes a –2 penalty to its AC. The frenzy lasts as long as the battle or 1 minute, whichever is shorter.

Speak with Sharks (Su)

A malenti can communicate telepathically with sharks to a distance of 150 feet. This communication is limited to simple concepts, such as “come here,” “defend me,” or “attack this target.”