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Ophiduan, Semiferum Caste

This creature appears as a hideous, yet somehow pathetic, cross of man and snake. A vaguely humanoid torso,covered in reptilian scales, melds into an enormous serpentine tail at the waste. A gaunt humanoid face, also covered in scales, bulges in odd spots as fangs far too large for the mouth push at the thin lips from within.Sporadic tufts of hair just from the top of the head, giving the creature almost a sickly appearance.

Ophiduan, Semiferum Caste
CR 3
XP 800
CE Medium monstrous humanoid (reptilian)
Init
+1; Senses
darkvision 60 ft., scent; Perception +7

 DEFENSE

AC 19, touch 12, flat-footed 17 (+3 armor, +1 Dex, +1 dodge, +4 natural)
hp
26 (4d10+4)
Fort
+4, Ref +2, Will +4
Defensive Abilities
immune to poison; SR 14

 OFFENSE

Speed 30 ft.
Melee
spiked chain +5 (2d4), bite +0 (1d4 plus poison)
Ranged longbow +4 (1d8/x3)
Special Attacks
poison
Spell-Like Abilities (CL 4th)
1/day—charm person (DC 12), darkness, hypnotism (DC 12)

Tactics Semiferum ophiduan are straightforward combatants, and are used as frontline soldiers by their more powerful and intelligent brethren. The semiferum are culturally predisposed to consider themselves worthless and expendable, so they often continue to fight against odds that would send other creatures into retreat.

 STATISTICS

Str 10, Dex 13, Con 12, Int 10, Wis 12, Cha 12
Base Atk +4; CMB +4; CMD 15 (cannot be tripped)
Feats Dodge, StealthyB,Weapon Finesse

Skills
Climb +7, Escape Artist +6, Perception +7, Stealth +9

Languages
Ophiduan, Common
Gear masterwork studded leather

 SPECIAL ABILITIES

Poison (Ex)

bite—injury; save Fort DC 13, frequency 1/round for 6 rounds, effect 1d2 Con, cure 1 saves

The save DC is Constitution-based.

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