XP 1,600
CE Medium monstrous humanoid (reptilian)
Init +6; Senses darkvision 60 ft., scent; Perception +15
DEFENSE
AC 19, touch 13, flat-footed 16 (+4 armor, +2 Dex, +1 dodge, +2 natural)
hp 45 (7d10+7)
Fort +3, Ref +7, Will +10
Defensive Abilities immune to poison; SR 18
OFFENSE
Speed 30 ft.
Melee masterwork spiked chain +10/+5 (2d4+1)
Ranged masterwork longbow +10/+5 (1d8/x3)
Special Attacks command serpents, ophidiophobia
Spell-Like Abilities (CL 8th)
At will—alter self
3/day—entangle (DC 15), hypnotism (DC 15), sleep (DC 15)
1/day—charm
monster (DC 18), deeper darkness, freedom of movement
Tactics Hominis prefer to let semiferum and anguineum do their fighting for
them, directing from the rear like so many generals. When they must
engage in battle, they strike from a distance with their spell-like
abilities (and spells, when they have them). Only if the tide of battle
depends on immediate reinforcement do hominis willingly enter melee.
STATISTICS
Str 13, Dex 15, Con 13, Int 20, Wis 20, Cha 18
Base Atk +7; CMB +8 (+10 to trip); CMD 20
Feats Combat Casting, Dodge,
Improved Initiative, StealthyB,Weapon Finesse
Skills Bluff +11, Diplomacy +11, Disguise +11, Escape Artist +11, Intimidate +14, Knowledge (religion) +12, Perception +15, Spellcraft +12, Stealth +14
Languages Ophiduan, Common, Abyssal, Aklo, Draconic, Undercommon
SQ speak with serpents
Gear ophiduan scale
SPECIAL ABILITIES
Command Serpents (Su)
A hominis can command serpents at will as the feat Command Undead. Serpent, in this
case, is defined as any snake or snake-like creature of the animal type.
Ophidiophobia
(Sp)
A hominis ophidian can
psionically implant a terrible fear into the mind of a chosen creature
within 30 feet. The subject must succeed on a DC 19 Will save or
instantly develop an insurmountable phobia of snakes, which lasts for
5d4 minutes. For the duration, the subject is instantly panicked should
any snake or snake-like creature (including ophiduan) come within 20
feet, and will not voluntarily move to within 20 feet of such a
creature. This ability has an equivalent caster level of 14th. The save
DC is Charisma-based and includes a +2 racial bonus.