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Ophiduan, Anguineum Caste

This horrific creature appears to be a great serpent with humanoid features. A serpentine torso boasts a pair of slender arms, each of which is abnormally long and possessed of two elbow joints. The torso splits into two long, writhing tails. A cobra-like hood flares open behind its head, which boasts an oversized face that — despite its scales and unhinged jaw — appears as much human as snake.

Ophiduan, Anguineum Caste
CR 7
XP 3,200
CE Medium monstrous humanoid (reptilian)
+5; Senses
darkvision 60 ft., scent; Perception +15


AC 24, touch 12, flat-footed 22 (+4 armor, +1 Dex, +1 dodge, +6 natural, +2 shield)
hp 85 (9d10+36)
+10, Ref +4, Will +9
Defensive Abilities
immune to poison; SR 20


Speed 30 ft.
Masterwork spiked chain +14/+9 (2d4+4), bite +8 melee (1d6+2 plus poison)
Ranged masterwork longbow +10/+5 (1d8/x3)
Special Attacks
ophidiophobia, chain expertise, poison, spit
Spell-Like Abilities (CL 8th)
At will—deep slumber (DC 18), entangle (DC 15), hypnotism (DC 15)
3/day—charm monster (DC 18), deeper darkness, freedom of movement

Tactics Anguineum prefer to observe their foes while lesser combatants (such as semiferum) engage them in battle. Once the anguineum have identified the weaknesses of the enemy, they strike with mystical or physical force, as appropriate.


Str 19, Dex 13, Con 18, Int 17, Wis 17, Cha 18
Base Atk +9; CMB +13; CMD 24 (cannot be tripped)
Feats Combat Casting, Diehard, Dodge, EnduranceB, Improved Initiative, StealthyB
, Weapon Focus (spiked chain)
Acrobatics +10, Escape Artist +12, Intimidate +16, Knowledge (religion) +12, Perception +15, Spellcraft +12, Stealth +
Ophiduan, Common, Abyssal, Aklo, Draconic
SQ speak with serpents
Gear ophiduan scale, masterwork heavy shield


Chain Expertise (Ex)

Due to their abnormal arms and special training, anguineum caste ophiduan are capable of wielding spiked chains, and similar weapons, as one-handed weapons.

Ophidiophobia (Sp)

An anguineum ophidian can psionically implant a terrible fear into the mind of a chosen creature within 30 feet. The subject must succeed on a DC 20 Will save or instantly develop an insurmountable phobia of snakes, which lasts for 5d4 minutes. For the duration, the subject is instantly panicked should any snake or snake-like creature (including ophaduan) come within 20 feet, and will not voluntarily move to within 20 feet of such a creature. This ability has an equivalent caster level of 16th; the save DC is Charisma-based and includes a +2 racial bonus.

Poison (Ex)

Bite—injury; save Fort DC 18, frequency 1/round for 6 rounds, effect 1d3 Con, cure 1 saves

The save DC is Constitution-based.

Spit (Ex)

As a standard action, an anguineum can spit a mouthful of poison as a ranged touch attack with +10 to hit.

Spit—contact; save Fort DC 18, frequency 1/round for 6 rounds, effect 1d2 Con and blinded for 2d20 minutes, cure 1 saves

The save DC is Constitution-based.