XP 3,200
CE Medium monstrous humanoid (reptilian)
Init +5; Senses darkvision 60 ft., scent; Perception +15
DEFENSE
AC 24, touch 12, flat-footed 22 (+4 armor, +1 Dex, +1 dodge, +6 natural, +2 shield)
hp 85 (9d10+36)
Fort +10, Ref +4, Will +9
Defensive Abilities immune to poison; SR 20
OFFENSE
Speed 30 ft.
Melee Masterwork spiked chain +14/+9 (2d4+4), bite +8 melee (1d6+2 plus poison)
Ranged masterwork longbow +10/+5 (1d8/x3)
Special Attacks ophidiophobia, chain expertise, poison, spit
Spell-Like Abilities (CL 8th)
At will—deep slumber (DC 18), entangle (DC 15), hypnotism (DC 15)
3/day—charm monster (DC 18), deeper darkness, freedom of movement
Tactics Anguineum prefer to observe their foes while lesser combatants (such as
semiferum) engage them in battle. Once the anguineum have identified the
weaknesses of the enemy, they strike with mystical or physical force,
as appropriate.
STATISTICS
Str 19, Dex 13, Con 18, Int 17, Wis 17, Cha 18
Base Atk +9; CMB +13; CMD 24 (cannot be tripped)
Feats Combat Casting, Diehard, Dodge, EnduranceB, Improved
Initiative, StealthyB, Weapon Focus (spiked chain)
Skills Acrobatics +10, Escape Artist +12, Intimidate +16, Knowledge (religion) +12, Perception +15, Spellcraft +12, Stealth +15
Languages Ophiduan, Common,
Abyssal, Aklo, Draconic
SQ speak with serpents
Gear ophiduan scale, masterwork heavy shield
SPECIAL ABILITIES
Chain Expertise (Ex)
Due to their abnormal arms and
special training, anguineum caste ophiduan are capable of wielding
spiked chains, and similar weapons, as one-handed weapons.
Ophidiophobia (Sp)
An anguineum ophidian can
psionically implant a terrible fear into the mind of a chosen creature
within 30 feet. The subject must succeed on a DC 20 Will save or
instantly develop an insurmountable phobia of snakes, which lasts for
5d4 minutes. For the duration, the subject is instantly panicked should
any snake or snake-like creature (including ophaduan) come within 20
feet, and will not voluntarily move to within 20 feet of such a
creature. This ability has an equivalent caster level of 16th; the save
DC is Charisma-based and includes a +2 racial bonus.
Poison (Ex)
Bite—injury; save Fort DC 18, frequency
1/round for 6 rounds, effect 1d3 Con, cure 1 saves
The save DC is Constitution-based.
Spit (Ex)
As a standard action, an anguineum can
spit a mouthful of poison as a ranged touch attack with +10 to hit.
Spit—contact; save Fort DC 18, frequency
1/round for 6 rounds, effect 1d2 Con and blinded for 2d20 minutes, cure 1 saves
The save DC is Constitution-based.