Nightgaunt

This lanky ebon humanoid has batlike wings and a long prehensile tail, yet its most unsettling feature is its lack of a face.

Nightgaunt CR 4

XP 1,200
CN Medium monstrous humanoid (extraplanar)
Init +6; Senses all-around vision, blindsight 60 ft., darkvision 60 ft.; Perception +6

DEFENSE

AC 18, touch 13, flat-footed 15 (+2 Dex, +1 dodge, +5 natural)
hp 37 (5d10+10)
Fort +3, Ref +8, Will +6
Defensive Abilities faceless; Immune cold, gaze attacks, inhaled poison, scent-based attacks

OFFENSE

Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +9 (1d6+4 plus grab)
Special Attacks clutches, tickle

STATISTICS

Str 18, Dex 15, Con 14, Int 5, Wis 14, Cha 11
Base Atk +5; CMB +9 (+17 grapple); CMD 22
Feats Dodge, Improved Initiative, Lightning Reflexes
Skills Fly +7, Perception +6, Stealth +11; Racial Modifiers +4 Stealth
Languages Aklo (can't speak)
SQ no breath

SPECIAL ABILITIES

Clutches (Ex)

A nightgaunt has a +4 racial bonus on grapple combat maneuver checks. If a nightgaunt uses its fly speed to move itself and a grappled target, it can fly at full speed.

Faceless (Ex)

A nightgaunt has no face, but can still see in all directions as if its entire body were an eye. It is immune to gaze attacks, but not to illusions that rely upon vision to function. It has no need to breathe, and is immune to all inhaled and scent-based effects.

Tickle (Ex)

As a swift action, a nightgaunt can use its tail to tickle a grappled or helpless foe with horrible efficiency. The target must succeed at a DC 14 Fortitude save or be nauseated for 1 round. The save DC is Dexterity-based.