Medusa

This slender, attractive woman has strangely glowing eyes and a full head of hissing snakes for hair.

Medusa CR 7

XP 3,200
LE Medium monstrous humanoid
Init +6; Senses all-around vision, darkvision 60 ft.; Perception +16

DEFENSE

AC 15, touch 12, flat-footed 13 ( +2 Dex, +3 natural)
hp 76 (8d10+32)
Fort +6, Ref +8, Will +7

OFFENSE

Speed 30 ft.
Melee dagger +10/+5 (1d4/19–20), snake bite +5 (1d4 plus poison)
Ranged mwk longbow +11/+6 (1d8/×3)
Special Attacks petrifying gaze

STATISTICS

Str 10, Dex 15, Con 18, Int 12, Wis 13, Cha 15
Base Atk +8; CMB +8; CMD 20
Feats Improved Initiative, Point-Blank Shot, Precise Shot, Weapon Finesse
Skills Bluff +10, Disguise +10, Intimidate +13, Perception +16, Stealth +13; Racial Modifiers +4 Perception
Languages Common

SPECIAL ABILITIES

All-Around Vision (Ex)

A medusa's snake-hair allows her to see in all directions. Medusas gain a +4 racial bonus to Perception checks and cannot be flanked.

Petrifying Gaze (Su)

Turn to stone permanently, 30 feet, Fortitude DC 16 negates. The save DC is Charisma-based.

Poison (Ex)

Bite—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 consecutive saves. The save DC is Constitution-based.