Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Monstrous Humanoids‎ > ‎Lamia‎ > ‎

Lamia Matriarch

This creature looks like a beautiful human woman from the waist up, but below is the body and tail of an immense snake.

Lamia Matriarch CR 8

XP 4,800
CE Large monstrous humanoid (shapechanger)
+4; Senses darkvision 60 ft., low-light vision; Perception +3


AC 21, touch 13, flat-footed 17 (+4 Dex, +8 natural, –1 size)
102 (12d10+36)
+7, Ref +12, Will +11
mind-affecting effects; SR 19


Speed 40 ft., climb 40 ft., swim 40 ft.
+1 scimitars +14/+14/+9/+9/+4 (1d6+6/15–20 plus 1 wisdom drain on first hit each round) or touch +16 (1d4 Wisdom drain)
10 ft.; Reach 5 ft.
Special Attacks
wisdom drain
Spell-Like Abilities
(CL 12th; concentration +17)

At will—charm monster (DC 19), ventriloquism (DC 16)
3/day—deep slumber (DC 18), dream, major image (DC 18), mirror image, suggestion (DC 18)

Spells Known (CL 6th; concentration +11)

3rd (4/day)—haste
2nd (6/day)—death knell (DC 17), invisibility
1st (8/day)—cure light wounds, divine favor, mage armor, magic missile
0 (at will)—dancing lights, daze (DC 15), detect magic, ghost sound (DC 15), mage hand, mending, prestidigitation


Str 20, Dex 19, Con 17, Int 16, Wis 16, Cha 21
Base Atk
+12; CMB +18; CMD 32 (can’t be tripped)
Double Slice, Extend Spell, Improved Critical (scimitar), Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (scimitar)
Acrobatics +8 (+12 jump), Bluff +21, Climb +13, Diplomacy +11, Disguise +11, Intimidate +20, Knowledge (any one) +15, Knowledge (arcana) +15, Spellcraft +15, Swim +13, Use Magic Device +21; Racial Modifiers +4 Acrobatics, +4 Bluff, +4 Use Magic Device
Abyssal, Common, Draconic
change shape (fixed Medium humanoid form, alter self), undersized weapons



A lamia matriarch casts spells as a 6th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a lamia matriarch.

Wisdom Drain (Su)

A lamia matriarch drains 1d4 points of Wisdom each time she hits with her melee touch attack. The first time each round that she strikes a foe with a melee weapon, she also drains 1 point of Wisdom. A DC 21 Will save negates the Wisdom drain. Unlike with other kinds of ability drain attacks, a lamia matriarch does not heal damage when she uses her Wisdom drain*. The save DC is Charisma-based.