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Inphidian, Common

This strange 6-foot tall humanoid is covered with blue-green scales and its head is almost snake-like in appearance. It has no hair on its head or body. Where its hands should be, are instead the snapping the heads of a cruel fanged vipers.

Common Inphidian CR 3

XP 800
NE Medium monstrous humanoid (reptilian)
Init +7; Senses darkvision 60 ft.; Perception +8

DEFENSE

AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 30 (4d10+8)
Fort +3; Ref +7; Will +5

OFFENSE

Speed 30 ft.
Melee 2 snake-hand bites +6 (1d4+2 plus poison)
Special Attacks blinding spray, poison (DC 16)

STATISTICS

Str 14, Dex 17, Con 15, Int 12, Wis 13, Cha 12
Base Atk +4; CMB +6; CMD 19
Feats Alertness, Improved Initiative
Skills Climb +9, Craft (alchemy) +8, Perception +10, Stealth +8, Sense Motive +7
Languages Aklo, Common, Inphidian

SPECIAL ABILITIES

Poison (Ex)

Bite—injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d4 Strength damage; cure 1 save. The save is Constitution-based and includes a +2 racial bonus.

Blinding Spray (Ex)

Once every 1d4 rounds, a common inphidian can spew forth a 20-foot line of milky-white liquid that causes blindness (as the blindness spell) for 6 rounds to any creature struck. A DC 14 Reflex save negates the effect. The save DC is Constitution-based.


Common Inphidian Characters
  • Special Attacks: blinding spray, poison.

See Inphidians for more details on playable inphidians.