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Hag, Storm

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This hag's hair, claws, and teeth crackle with sparks of electricity. Her windswept hair billows up from her brow like a thunderhead.

Storm Hag CR 7

XP 3,200
CE Medium monstrous humanoid
Init +2; Senses child-scent, darkvision 60 ft.; Perception +14

DEFENSE

AC 21, touch 13, flat-footed 18 (+2 Dex, +1 dodge, +8 natural)
hp 85 (10d10+30)
Fort +6, Ref +9, Will +8
Immune electricity; SR 18

OFFENSE

Speed 30 ft., fly 60 ft. (good)
Melee bite +13 (1d6+3 plus 1d6 electricity), 2 claws +13 (1d4+3 plus 1d6 electricity)
Special Attacks storm strike, whipping winds
Spell-Like Abilities (CL 10th; concentration +13)

At willbleed, gust of wind (DC 15), whispering wind
3/dayinvisibility, lightning bolt (DC 16), river of wind (DC 17), sleet storm
1/daycontrol winds (DC 18)

STATISTICS

Str 17, Dex 14, Con 16, Int 13, Wis 13, Cha 16
Base Atk +10; CMB +13; CMD 26
Feats Combat Casting, Dodge, Flyby Attack, Mobility, Vital Strike
Skills Bluff +10, Fly +17, Intimidate +15, Perception +14, Spellcraft +7, Stealth +15
Languages Common, Giant
SQ storm rider

SPECIAL ABILITIES

Child-Scent (Ex)

A storm hag has the scent ability, but only with respect to humanoid children and immature animals.

Thus, she could sniff out a child's hiding place or a den of wolf pups, but not the child's parents or the den mother.

Storm Rider (Su)

A storm hag is considered two size categories larger for the purpose of wind effects.

Storm Strike (Su)

Each time a storm hag makes a successful attack with her bite, claws, or a weapon that is predominantly made of metal, the attack deals an additional 1d6 points of electricity damage.

Whipping Winds (Su)

As a standard action, a storm hag can use gust of wind to trip her foes. This ability can only affect one target within 30 feet, and the storm hag uses her normal CMB. The gust of wind doesn't create its normal effects. The trip attempt does not provoke an attack of opportunity, but casting the spell-like ability does as normal.