Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Monstrous Humanoids‎ > ‎Hag‎ > ‎

Hag, Pit

Wiry, wicked females look like little more than burned blistered skin pulled over bones. Tiny horns jut from their forehead and they have razor sharp talons springing from their long fingered hands.

Pit Hag CR 13

XP 25, 600
CE Medium monstrous humanoid (chaotic, evil, extraplanar)
Init +9; Senses darkvision 60 ft.; Perception +27
Aura aura of affliction (30 ft.)

DEFENSE

AC 28, touch 16, flat-footed 22 (+5 Dex, +1 dodge, +12 natural)
hp 171 (18d10+72)
Fort +12, Ref +16, Will +17
DR 10/cold iron; Immune fire, poison; SR 24

OFFENSE

Speed 40 ft.
Melee pitchfork +23 (2d6+7) or 2 claws +23 (1d8+5)
Special Attacks rend (2 claws, 1d8+5)
Spells Known (CL 11th):

5th (4/day)--cone of cold (DC 20), waves of fatigue
4th (7/day)--bestow curse (DC 19), crushing despair (DC 18), enervation
3rd (7/day)--fireball (DC 18), lightning bolt (DC 18), ray of exhaustion (DC 18), vampiric touch
2nd (7/day)--blur, command undead (DC 17), acid arrow, scorching ray, web (DC 16)
1st (7/day)--burning hands (DC 16), charm person (DC 15), grease (DC 15), magic missile, ray of enfeeblement
0 (at will)--acid splash, daze (DC 14), detect magic, flare (DC 15), ghost sound (DC 14), light, mage hand, ray of frost, read magic

STATISTICS

Str 20, Dex 20, Con 19, Int 16, Wis 18, Cha 19
Base Atk +18; CMB +23; CMD 38
Feats Alertness, Dodge, Combat Casting, Great Fortitude, Improved Initiative, Iron Will, Quicken Spell, Spell Focus (evocation), Spell Focus (necromancy)
Skills Bluff +20, Diplomacy +12, Intimidate +25, Knowledge (arcana) +19, Knowledge (planes) +19, Perception +30, Spellcraft +21, Stealth +26
Languages Celestial, Common, Infernal

SPECIAL ABILITIES

Aura of Affliction (Su)

Three times per day for up to 1 round per Hit Dice the pit hag possesses, she can emit an aura in a 30-foot radius as a free action. Creatures within or coming within the area must succeed on a DC 23 Fortitude save or contract devil chills.

Devil Chills: Aura--affliction; save Fort DC 23; onset immediate; frequency 1/day; effect 1d4 Str damage; cure 3 consecutive saves. The save DC is Constitution-based.

Spells

A pit hag casts arcane spells as an 11th-level sorcerer. It favors evocation and necromancy spells.

Source
Tome of Horrors Complete
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