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Hag, Mute

Empty eye sockets and jagged teeth punctuate the palpable hate that roils off this twisted, gray-skinned crone.

Mute Hag CR 11

XP 12,800
CE Medium monstrous humanoid (cold)
Init +5; Senses blindsight 60 ft., scent; Perception +21


AC 24, touch 15, flat-footed 19 (+5 Dex, +9 natural)
hp 175 (14d10+84)
Fort +12, Ref +14, Will +13
DR 10/cold iron and magic; Immune cold, acid, charm, fear, gaze attacks, sleep; SR 22
Weaknesses vulnerable to fire


Speed 30 ft.
Melee 2 claws +20 (1d6+6 plus 1d4 bleed), bite +20 (1d6+6)
Special Attacks shaping touch
Spell-Like Abilities (CL 14th; concentration +18)

Constantdetect good, detect magic, detect thoughts (DC 16)
At willcontagion (DC 17), cure light wounds, diminish plants, inflict light wounds (DC 15), invisibility (self only), minor creation, poison (DC 17)
3/daybestow curse (DC 17), blindness/deafness (DC 16), empowered cone of cold (DC 19), crushing despair (DC 17), silence (DC 16)
1/daycontrol weather


Str 23, Dex 21, Con 22, Int 20, Wis 19, Cha 18
Base Atk +14; CMB +20; CMD 35
Feats Alertness, Blind-Fight, Combat Casting, Empower Spell-Like Ability (cone of cold), Great Fortitude, Persuasive, Toughness
Skills Bluff +14, Craft (leather) +16, Diplomacy +18, Heal +12, Intimidate +21, Knowledge (arcana) +11, Knowledge (history) +19, Knowledge (local) +11, Knowledge (nature) +11, Perception +21, Sense Motive +18, Sleight of Hand +12, Spellcraft +16, Stealth +18
Languages Aklo, Common, Draconic, Giant, Goblin, Sylvan (cannot speak)
SQ blind and mute, change shape (any humanoid, alter self )


Blind and Mute (Ex)

Mute hags tear out their eyes and tongues, leaving them blind to life's joys and incapable of sharing their sorrow. A mute hag is immune to gaze attacks, and cannot use spell completion or command word trigger magic items.

Shaping Touch (Su)

The touch of a mute hag twists flesh like clay. As a full-round action that draws an attack of opportunity, a mute hag may change the appearance of a grappled or helpless victim. The effect acts as a permanent alter self spell. Unwilling victims may resist the transformation with a DC 21 Fortitude save. A mute hag allowed to work for 10 minutes may also increase a victim's age category by one step; doing so does not grant mental ability score boosts but does inflict physical ability score penalties as normal. Creatures that are affected by this power or successfully save against it cannot be affected by the same hag's shaping touch for one month. The DC is Charisma-based.