Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Monstrous Humanoids‎ > ‎Hag‎ > ‎

Hag, Flue

This hairless hag has pitted coal-black skin and jagged teeth that glow like hot iron. Curved claws sprout from her withered fingers and toes.

Flue Hag CR 4

XP 1,200
CE Medium monstrous humanoid
Init +4; Senses darkvision 60 ft.; Perception +9
Aura misfortune (30 ft., DC 14)

DEFENSE

AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)
hp 37 (5d10+10)
Fort +3, Ref +8, Will +5
Resist fire 10; SR 15
Weaknesses light sensitivity

OFFENSE

Speed 30 ft., climb 20 ft.
Melee bite +7 (1d6+2 plus 1d6 fire), 2 claws +7 (1d4+2)
Special Attacks burst of soot (20 ft., DC14), searing bite
Spell-Like Abilities (CL 5th; concentration +7)

2/dayalter self

STATISTICS

Str 15, Dex 18, Con 14, Int 13, Wis 12, Cha 15
Base Atk +5; CMB +7; CMD 21
Feats Deceitful, Skill Focus (Escape Artist), Stealthy
Skills Acrobatics +5, Bluff +6, Climb +16, Disguise +7, Escape Artist +12, Intimidate +6, Knowledge (local) +4, Perception +9, Stealth +12 (+16 in darkness), Survival +5; Racial Modifiers +4 Stealth in darkness
Languages Common, Goblin
SQ compression

SPECIAL ABILITIES

Aura of Misfortune (Su)

A flue hag radiates an aura of misfortune in a 30 ft. radius. Any creature that enters this area must succeed at a DC 14 Will save or suffer misfortune for 3 rounds. Anytime a creature affected by misfortune makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. Hags are immune to this ability. Creatures that are affected by this power or that successfully save against it cannot be affected again by the same hag’s aura of misfortune for 24 hours. The save DC is Charisma-based.

Burst of Soot (Su)

Twice per day a flue hag can belch forth a gout of blinding and choking soot, as a standard action. Any creature within a 20-foot radius burst must succeed at a DC 14 Fortitude save or become blinded and sickened for 2 rounds. Hags are immune to this effect. The save DC is Charisma-based.

Searing Bite (Su)

A flue hag’s jagged teeth are supernaturally hot, allowing her to deal an additional 1d6 points of fire damage with her bite attack.