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Hag, Blood

This woman would be pretty if it were not for her sharp teeth and nails, and her ghastly pale skin.

Blood Hag CR 8

XP 4,800
NE Medium monstrous humanoid (shapechanger)
Init +10; Senses darkvision 60 ft., detect good, detect magic; Perception +18


AC 23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural)
hp 90 (12d10+24)
Fort +6, Ref +14, Will +11
DR 5/cold iron and magic; Immune charm, disease, fear, fire, sleep; SR 19


Speed 30 ft., fly 60 ft. (perfect; in fiery form only)
Melee bite +18 (2d4+4), 2 claws +18 (1d6+4 plus grab)
Special Attacks blood drain (1d2 Con), detonate
Spell-Like Abilities (CL 12th; concentration +16)

Constantdetect good, detect magic
At willinflict moderate wounds (DC 16), scorching ray, spider climb (self only)
3/daydeep slumber (DC 17)


Str 18, Dex 22, Con 15, Int 14, Wis 17, Cha 19
Base Atk +12; CMB +18 (+22 grapple); CMD 33
Feats Agile Maneuvers, Combat Reflexes, Dodge, Improved Initiative, Mobility, Weapon Finesse
Skills Acrobatics +18, Bluff +16, Disguise +16, Fly +14, Intimidate +19, Perception +18, Stealth +21
Languages Abyssal, Common, Giant, Infernal
SQ fiery form (DC 20), mask evil


Detonate (Su)

A blood hag in fiery form can explode in a 30-foot-radius burst that deals 8d6 points of fire damage (Reflex DC 18 for half). Using this ability returns a blood hag to her normal form. The save DC is Constitution-based.

Fiery Form (Su)

As a standard action, a blood hag who has removed her skin by using mask evil can assume the form of a flying ball of fire for up to 12 rounds. After leaving fiery form, a blood hag must wait 1d4 rounds before assuming it again. A blood hag in this form who enters the same space as another creature stops moving for that round and deals 3d6 points of fire damage (Reflex DC 20 negates) to that creature. A blood hag can suppress her heat and dim her light to that of an ember if she chooses, and can pass through openings and cracks as though in gaseous form. A blood hag in fiery form retains her AC and also has immunity to non-magical attacks and effects. A successful targeted dispel magic spell or 20 points of cold damage returns her from her fiery form to her normal form. A blood hag can assume fiery form a number of times per day equal to her Charisma modifier (typically 4). The save DC is Charisma-based.

Mask Evil (Su)

During the day, a blood hag "wears her skin," giving her the appearance of a young woman. When so disguised, the blood hag can't use her bite, claws, or fiery form ability. At night, she bursts out of her skin and returns to her monstrous form. The hag regrows her skin each dawn. While a blood hag is wearing her skin, her alignment is masked as though by a constant undetectable alignment spell.