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Hag, Ash

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This spindly, hunched crone's skin is a sickly gray color, as is her stringy hair, which is peppered with globs of what appear to be ashes.

Ash Hag CR 5

XP 1,600
LE Medium monstrous humanoid
Init +1; Senses darkvision 60 ft.; Perception +14


AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 52 (7d10+14)
Fort +4, Ref +6, Will +9
Immune fire; SR 16


Speed 30 ft.
Melee bite +9 (1d6+2), 2 claws +9 (1d4+2)
Special Attacks choke on cinders
Spell-Like Abilities (CL 8th; concentration +11; save DCs are Intelligence-based)

Constantpass without trace, tongues
At willalter self, beguiling gift (DC 14), burning hands (DC 14), detect magic, infernal healing
3/dayburning gaze (DC 15), feast of ashes (DC 15), inflict moderate wounds (DC 15), invisibility (self only)
1/dayash storm, cup of dust (DC 16), inflict serious wounds (DC 17), phantasmal killer (DC 17)


Str 14, Dex 12, Con 14, Int 17, Wis 15, Cha 13
Base Atk +7; CMB +9; CMD 20
Feats Alertness, Combat Casting, Deceitful, Iron Will
Skills Bluff +6, Diplomacy +5, Disguise +10, Intimidate +7, Knowledge (arcana) +10, Perception +14, Sense Motive +11, Spellcraft +10, Stealth +8 (+12 in burned or ash-covered environments)
Languages Aklo, Common, Giant; tongues
SQ ash affinity


Ash Affinity (Ex)

When an ash hag is in a burned environment, such as a building that has been torched, it gains fast healing 2. An ash hag in a burned environment also receives a +4 racial bonus on Stealth checks.

Choke on Cinders (Su)

Three times per day as a standard action, an ash hag can fill the lungs of a single target within 30 feet with thick, ashy cinders. If the target fails a DC 16 Fortitude saving throw, it is staggered for 1d4 rounds while it attempts to cough up the cinders. Once it stops coughing, it must successfully save again at the start of its turn or fall unconscious due to a shortage of air.

Creatures that do not breathe are immune to this ability.

The save DC is Intelligence-based.