A bent-backed crone with long leathery arms ending in cruel flesh-shearing talons lurches out of the darkness. Her face is a misshapen mass of leathery flesh punctuated with a bulbous nose, like a gnarled knot on an old oak tree. Her massive brow overhangs sunken, lusterless, black eyes. The crone's hair is a wriggling mass of red worms, hissing and mewling as they dribble blood down her ugly face.
XP 6,400 DEFENSE
AC 24, touch 13, flat-footed 21 (+3 Dex, +11 natural) OFFENSE
Speed 30 ft., climb 30 ft.
At will—death knell (DC 16), deathwatch, disguise self, ghost sound (DC 13), invisibility (DC 15), knock, pass without trace (DC 14), protection from good, tongues, ventriloquism (DC 14), water breathing STATISTICS
Str 20, Dex 16, Con 18, Int 19, Wis 21, Cha 17 SPECIAL ABILITIESBlood Drain (Su)A blood hag's hair is a morass of disgusting worms, ever thirsty for fresh blood. Foes struck suffer them burrowing into flesh and drinking deep, inflicting 1d4 Constitution damage. Blood hags heal 5 hp or gain 5 temporary hp for 1 hour (up to a maximum number of temporary hp equal to its normal full hp) each round it drains blood. Blood Sense (Su)A blood hag can detect the blood of living creatures within 90 ft. and pinpoint their locations within 30 ft. Call the Blood (Su)A blood hag may target a living creature within 60 ft. that she detects with her blood sense (she need not have line of sight) and makes them bleed uncontrollably. A DC 19 Will save (Charisma-based) negates this ability, and anyone making their save cannot be affected by that blood hag's call the blood ability again for 24 hours. The hag may choose any of the following effects.
Face Peel (Su)A blood hag may peel the face right off a grappled foe. This gruesome act inflicts 2d6+5 damage and dazes the opponent for 1 round. Thereafter, the opponent suffers a 50% chance of spell failure when casting any spell requiring verbal components, not to mention suffering abject agony (-4 on attacks, saves, and skill checks). Only heal restores the stolen features although curative magic causes an ugly sheen of scar tissue to form over skull and sinew (-4 on all Bluff and Diplomacy checks thereafter, +4 on Intimidate checks). Any face peeled off in this manner animates and bizarrely retains a semblance of the former owner's memories and personality (though the face is quite mad with agony). The blood hag may also wear this face to gain a +5 circumstance bonus on any Disguise checks made to imitate the former owner. Blood hags often claim the faces of prey as trophies or fond keepsakes. |