A muscular humanoid stares with dark, eyeless sockets. It fingers a notched batleaxe and emits a low growl.
Grimlock CR 1

XP 400
NE Medium monstrous humanoid
Init+1;Senses blindsight 40 ft., scent; Perception +9


AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp13 (2d10+2)
Fort +1, Ref +4, Will +2
Immune gaze attacks, visual effects
Weaknesses blind


Speed 30 ft.
Melee battleaxe +4 (1d8+3/x3)


Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6
Base Atk+2; CMB +4; CMD 15
Feats Alertness, Skill Focus (Perception)
Skills Climb +7, Perception +9, Sense Motive +1, Stealth +6 (+16 in mountains and underground), Survival +4; Racial Modifier +10 to Stealth in mountains and underground
Languages Grimlock, Undercommon


Characters with ranks in Knowledge (nature) can learn more about a Grimlock. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)

DC Result
Grimlocks are blind but extremely aggressive subterranean humanoids.
Although blind, a grimlock can see out to a range of 40 feet and has the normal chance to detect creatures beyond through hearing and smell.
Grimlocks rarely employ missile weapons. The best way to fight them is at range.
21 Large parties of grimlocks often possess a medusa or sorcerer leader.