The body of a spear-wielding woman rises from the front of this monstrously huge scorpion.

Girtablilu CR 8

XP 4,800
N Large monstrous humanoid
Init +6; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +14


AC 22, touch 12, flat-footed 19 (+2 armor, +2 Dex, +1 dodge, +8 natural, -1 size)
hp 105 (10d10+50)
Fort +8, Ref +11, Will +9


Speed 50 ft.
Melee mwk spear +15/+10 (1d8+7/x3), 2 claws +9 (1d6+2 plus grab), sting +9 (1d6+2 plus poison)
Ranged mwk spear +12 (1d8+5/x3)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d6+5)
Spell-Like Abilities (CL 10th; concentration +10)

1/daysummon nature's ally V (1d3 giant scorpions)


Str 20, Dex 15, Con 21, Int 10, Wis 14, Cha 11
Base Atk +10; CMB +16 (+20 grapple); CMD 29 (41 vs. trip)
Feats Dodge, Improved Initiative, Lightning Reflexes, Mobility, Vital Strike
Skills Climb +17, Craft (any one) +8, Knowledge (history) +5, Perception +14, Sense Motive +7, Stealth +10, Survival +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
Languages Common, Girtablilu
SQ scorpion empathy +10, undersized weapons


Poison (Ex)

Sting—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Dex; cure 2 consecutive saves.

Scorpion Empathy (Ex)

This ability functions as a druid's wild empathy ability, save that it works only on scorpions. A girtablilu gains a racial bonus on this check equal to its Hit Dice (normally +10). Scorpions are normally mindless, but this empathic communication imparts upon them a modicum of implanted intelligence, allowing girtablilus to train scorpions and use them as guardians (though it does not grant them skills or feats).