This monstrous humanoid stands as tall as a troll, has enlarged teeth and incredibly large ears.

Garmunchi CR 6

XP 2,400
CN Large monstrous humanoid
Init +5; Senses low-light vision; Perception +4


AC 21, touch 13, flat-footed 17 (+4 armor, +4 Dex, +4 natural, -1 size)
hp 52 (8d10+8)
Fort +2, Ref +11, Will +6


Speed 40 ft. (30 ft in armor)
Melee large mwk greatclub +12/+7 (2d8+6)
Ranged large mwk shortspear +13/+8 (1d8+4)
Space 10 ft.; Reach 10 ft. (15 ft. with Lunge)
Special Attacks roar (20 ft. cone, 4d4 sonic damage, Reflex DC 17)


Str 19 Dex 21, Con 10, Int 5, Wis 10, Cha 17
Base Atk +8; CMB +13 (17 bull rush); CMD 28 (30 vs bull rush, trip)
Feats Greater Bull Rush, Improved Bull Rush, LungeB, Power Attack, Toughness
Skills Survival +11; Racial Modifiers +4 Perception
Languages Giant
SQ nimbleness


Lunge (Ex)

Garmunchi receive the Lunge feat as a bonus racial feat.

Nimbleness (Ex)

The long, thin limbs of the garmunchi hide significant strength and grace. Garmunchi ignore terrain penalties when taking a single move, and may run up to 6 times their normal speed with a run action. Garmunchi also gain a +2 racial bonus to their CMD when being tripped.

Roar (Su)

As a standard action, a garmunchi can let out a great and terrifying roar that can break the will of the hardiest adversaries. The roar is a 20 ft. cone of attack that deals 4d4 sonic damage (Reflex save DC 17 for half damage). All those that take damage from the roar attack must succeed a DC 17 Will save or be shaken. A garmunchi can do this 3 times per day. The save DCs are Charisma-based.