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Gargoyle, Fungus

This creature looks like a winged statue, humanoid in shape, carved from molds, fungi, and mushrooms. Its arms and legs end in clawed hands and feet, and its mouth is lined with fangs carved from the same substances its body is.

Fungus Gargoyle CR 5

XP 1,600
N(E) Medium plant (fungus)
Init +2; Senses low-light vision; Perception +12
Aura sickening aura (10 ft., DC 16, sickened)

DEFENSE

AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 59 (7d8+21 plus 7)
Fort +8; Ref +4; Will +4
DR 10/slashing or piercing; Immune plant traits; Resist fire 5

OFFENSE

Speed 40 ft., fly 60 ft. (average)
Melee 2 claws +9 (1d8+4)
Special Attacks breath weapon

STATISTICS

Str 18, Dex 14, Con 17, Int 6, Wis 11, Cha 7
Base Atk +5; CMB +9; CMD 21
Feats Power Attack, Iron Will, Skill Focus (Perception), Toughness
Skills Fly +2, Perception +12, Stealth +10 (+18 in vegetation); Racial Modifiers +2 Perception, +2 Stealth (+8 in vegetation)
Languages Common (can’t speak)

SPECIAL ABILITIES

Breath Weapon (Su)

Once every 1d4 rounds, a fungus gargoyle can breathe a line of deadly spores to a range of 10 feet. A living creature struck must succeed on a DC 16 Fortitude save or take 1d4 points of Strength damage. Thereafter, the creature must succeed on a DC 16 Fortitude save each minute (10 rounds) or take 1 point of Strength damage. This cycle continues until the creature dies or receives a remove disease spell. A successful DC 20 Heal check or a delay poison spell slows the continuing damage to 1 point per hour. The save DC is Constitution-based.

Sickening Aura (Su)

As a free action, a fungus gargoyle can emanate an aura that smells like rotting vegetable matter in a 10-foot radius. Creatures within the area must succeed on a DC 16 Fortitude save or be sickened for as long as they remain in the area and for 1d4 rounds afterwards. The save DC is Constitution-based.