Four-Armed Gargoyle, Advanced


Gargoyle Brute
CR 10

XP 6,400
Advanced four-armed gargoyle
CE Large monstrous humanoid (earth)
Init +1; Senses darkvision 60 ft.; Perception +15

DEFENSE

AC 24, touch 10, flat-footed 23 (+1 Dex, +14 natural, –1 size)
hp 136 (13d10+65)
Fort +14, Ref +14, Will +15
DR 10/magic

OFFENSE

Speed 40 ft., fly 60 ft. (average)
Melee bite +18 (1d8+6), 4 claws +18 (1d8+6/19–20), gore +18 (1d4+6)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (1d6+6)

TACTICS

During Combat Gargoyle brutes wade into combat, focusing on a single foe if possible. They attempt to grapple anyone who proves to be particularly dangerous, allowing other gargoyles to gang up on them.

Morale These creatures do not retreat from combat.

STATISTICS

Str 23, Dex 12, Con 20, Int 8, Wis 15, Cha 11
Base Atk +13; CMB +20; CMD 31
Feats Flyby Attack, Great Fortitude, Hover, Improved Critical (claws), Improved Natural Attack (claws), Power Attack, Skill Focus (Fly)
Skills Fly +21, Perception +18, Stealth +13; Racial Modifiers +2 Stealth (+6 in stony environs)
Languages Common, Terran
SQ freeze

SPECIAL ABILITIES

Freeze (Ex)

A gargoyle brute can hold itself so still it appears to be a statue. A gargoyle brute that uses freeze can take 20 on Stealth checks to hide in plain sight as a stone statue.