Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Monstrous Humanoids‎ > ‎Formian‎ > ‎

Formian Warrior

Armored from head to toe in gleaming black-and-red chitin, this insectile warrior's tail ends in a wickedly barbed stinger.

Formian Warrior CR 3

XP 800
LN Medium monstrous humanoid
Init +3 (+7 with hive mind); Senses blindsense 30 ft., darkvision 60 ft., hive mind; Perception +7 (+11 with hive mind)

DEFENSE

AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 30 (4d10+8)
Fort +3, Ref +7, Will +4 Resist sonic 10

OFFENSE

Speed 40 ft.
Melee sting +6 (1d4+2 plus poison), 2 claws +6 (1d4+2 plus grab)
Ranged javelin +7 (1d6+2 plus poison)
Special Attacks deadly grasp, poison

STATISTICS

Str 14, Dex 17, Con 15, Int 11, Wis 10, Cha 12
Base Atk +4; CMB +6 (+10 grapple); CMD 19 (23 vs. trip)
Feats Skill Focus (Acrobatics), Step Up
Skills Acrobatics +10 (+14 when jumping), Climb +8, Intimidate +8, Perception +7 (+11 with hive mind), Stealth +7
Languages Common; telepathy 60 ft.
SQ coordinate, formian traits

SPECIAL ABILITIES

Coordinate (Su)

Once a formian warrior has acted in a combat, all allied formians within the hive mind are no longer considered flat-footed. When a formian warrior attacks a creature in melee, allied formians gain a +2 insight bonus on melee attack rolls against that creature until the start of the warrior's next turn.

Deadly Grasp (Ex)

When a formian warrior has a foe grappled, it deals sting damage when it succeeds at a grapple check to damage its opponent.

Poison (Ex)

Javelin or sting—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.