XP 3,200
LN Medium monstrous humanoid
Init +2 (+6 with hive mind); Senses blindsight 30 ft., darkvision 60 ft., hive mind; Perception +16 (+20 with hive mind)
DEFENSE
AC 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
hp 85 (10d10+30)
Fort +6, Ref +9, Will +10
Resist sonic 10
OFFENSE
Speed 40 ft.
Melee sting +13 (1d4+3 plus poison), 2 claws +13 (1d4+3)
Ranged dart +12/+7 (1d4+3)
Special Attacks poison
Spell-Like Abilities (CL 10th; concentration +14
3/day—detect thoughts (DC 16), sending (to the hive queen only)
Bard Spells Known (caster level 7th; concentration +11)
3rd (2)—confusion (DC 18), good hope
2nd (4)—heroism, invisibility, sound burst (DC 16), suggestion (DC 17)
1st (5)—charm person (DC 16), comprehend languages, cure light wounds, hideous laughter (DC 16), silent image (DC 15)
0 (at will)—dancing lights, daze (DC 15), detect magic, mending, message, prestidigitation
STATISTICS
Str 17, Dex 14, Con 16, Int 13, Wis 16, Cha 19
Base Atk +10; CMB +13; CMD 26 (30 vs. trip)
Feats Combat Casting, Point-Blank Shot, Quick Draw, Rapid Shot, Spell Focus (enchantment)
Skills Appraise +6, Bluff +9, Climb +11, Craft (armor) +9, Diplomacy +14, Perception +16 (+20 with hive mind), Sense Motive +8, Spellcraft +6
Languages Common; telepathy 120 ft.
SQ formian traits, mental motivator (20 rounds/day)
SPECIAL ABILITIES
Mental Motivator (Su)
A formian taskmaster can inspire competence or inspire courage as a 7th-level bard (typically 20 rounds/day). The taskmaster's performance is purely mental and only affects formians from its own hive within telepathic range.
Poison (Ex)
Sting—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d4 Dexterity; cure 2 consecutive saves.
Spells
A formian taskmaster casts spells as a 7th-level bard. It favors enchantment and illusion spells.