This horse-sized insect has a brilliant red carapace, and its monstrous face reflects great intelligence and confidence.
XP 9,600 DEFENSEAC 27, touch 16, flat-footed 22 (+2 deflection, +4 Dex, +1 dodge, +11 natural, –1 size) OFFENSESpeed 50 ft.
At will—charm monster (DC 17), clairaudience/clairvoyance, detect thoughts (DC 15) STATISTICSStr 20, Dex 19, Con 20, Int 17, Wis 16, Cha 17 SPECIAL ABILITIESInspire Hive (Su)Once per day, a myrmarch can affect all warriors and workers in its telepathic range as if they were under the effect of a greater heroism spell (CL 12th). Poison (Ex)Javelin or sting—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d4 Dex and sickened; cure 2 saves. The save DC is Constitution-based. |