Corby, Dread


Dread Corby CR 2

XP 600
NE Medium monstrous humanoid
Init +1; Senses darkvision 60 ft.; Perception +8

DEFENSE

AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 19 (2d10+8)
Fort +4, Ref +6, Will +5
Defensive Abilities ferocity

OFFENSE

Speed 30 ft., climb 30 ft.
Melee 2 claws +5 (1d4+3)
Special Attacks leap, rend (2 claws, 1d4+3), screech of doom

STATISTICS

Str 17, Dex 16, Con 19, Int 11, Wis 14, Cha 12
Base Atk +2; CMB +5; CMD 18
Feats Blind-Fight, Skill Focus (Stealth)
Skills Acrobatics +12, Climb +15, Perception +8, Stealth +10; Racial Modifiers +8 Acrobatics, +2 Perception
Languages Undercommon

SPECIAL ABILITIES

Leap (Ex)

A dire corby can perform a special kind of pounce attack by jumping into combat. When a dire corby charges, it can make a DC 20 Acrobatics check to jump into the air and land next to its enemies. If it succeeds at this Acrobatics check, it can make a full attack (two claw attacks, plus a rend attack if both claws hit) against foes in reach. If it fails, it can still make its one attack as normal for a charge.

Screech of Doom (Su)

Once per day, a dread corby can shriek at a target within 30 feet. The target must make a DC 12 Will save or become frightened for 1d4 rounds. This is a sonic, mind-affecting fear effect. The save DC is Charisma-based.

Base Creature