Corby, Dire

This creature looks like a humanoid crow with oily black feathers, glittering eyes, and a sharp beak. In the place of wings, it instead has two muscular arms, ending in sharp claws as hard as rocks.

Dire Corby CR 1

XP 400
NE Medium monstrous humanoid
Init +1; Senses darkvision 60 ft.; Perception +6

DEFENSE

AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 15 (2d10+4)
Fort +2, Ref +4, Will +3
Defensive Abilities ferocity

OFFENSE

Speed 30 ft., climb 30 ft.
Melee 2 claws +3 (1d4+1)
Special Attacks leap, rend (2 claws, 1d4+1)

STATISTICS

Str 13, Dex 12, Con 15, Int 7, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 14
Feats Blind-Fight, Skill Focus (Stealth)
Skills Acrobatics +10, Climb +13, Perception +6, Stealth +8; Racial Modifiers +8 Acrobatics, +2 Perception
Languages Undercommon

SPECIAL ABILITIES

Leap (Ex)

A dire corby can perform a special kind of pounce attack by jumping into combat. When a dire corby charges, it can make a DC 20 Acrobatics check to jump into the air and land next to its enemies. If it succeeds at this Acrobatics check, it can make a full attack (two claw attacks, plus a rend attack if both claws hit) against foes in reach. If it fails, it can still make its one attack as normal for a charge.

Examples and Variants