This blue-skinned, six-armed giant lurches to life, its armor and twin swords glittering with jewels.
XP 19,200 DEFENSE
AC 27, touch 11, flat-footed 25 (+2 Dex, +12 natural, +4 shield, –1 size) OFFENSE
Speed 30 ft. Spell-Like Abilities (CL 12th; concentration +15)
Constant—air walk, magic weapon, true seeing, water walk STATISTICS
Str 25, Dex 15, Con 20, Int 8, Wis 14, Cha 17 SPECIAL ABILITIES
Defensive Slam (Ex)A calikang gains a cumulative +1 shield bonus to its AC for each of its arms that does not wield a manufactured weapon, to a maximum of +4 for four hands. A calikang can make slam attacks with these arms without losing this AC bonus. Energy Absorption (Su)A spell that inflicts energy damage that is defeated by the calikang’s SR or immunity to electricity is absorbed into its body, healing it for an amount of damage equal to the absorbed spell’s caster level and granting an additional daily use of its breath weapon. Breath Weapon (Su)A calikang can choose what kind of energy damage its breath weapon inflicts when it uses this ability, choosing from acid, cold, electricity, fire, or sonic energy. Calikangs are particularly adept at using electricity in this manner, and inflict 1 additional point of damage per die (+14 for most calikangs) when they elect to inflict electricity damage with their breath weapon. Suspend Animation (Su)As a full-round action, a calikang can enter a state of suspended animation, freezing in place and becoming motionless. It remains aware of its surroundings. In this state, the calikang is immune to disease, inhaled toxins, poison, starvation, and thirst, and receives a +4 bonus on all Fortitude saves. The calikang can exit this state as an immediate action—if it does so to attack a foe or initiate combat, it gains a +4 insight bonus on its Initiative check. |