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This flying reptile has large, leathery wings and a vibrantly colored crest on its horned, narrow-snouted head.

Yrthak CR 9

XP 6,400
N Huge magical beast
Init +6; Senses blindsight 120 ft.; Perception +18


AC 23, touch 11, flat-footed 20 (+2 Dex, +1 dodge, +12 natural, –2 size)
hp 114 (12d10+48)
Fort +12, Ref +12, Will +8
Immune gaze attacks, visual effects and illusions, sight-based attacks, sonic
Weaknesses blind


Speed 20 ft., fly 60 ft. (average)
Melee bite +17 (2d6+7), 2 claws +17 (1d8+7)
Ranged sonic lance +12 ranged touch (8d6 sonic)
Space 15 ft.; Reach 10 ft.
Special Attacks explosion


Str 24, Dex 14, Con 18, Int 7, Wis 15, Cha 11
Base Atk +12; CMB +21; CMD 34 (38 vs. trip)
Feats Dodge, Flyby Attack, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Fly +7, Perception +18; Racial Modifiers +4 Perception
Languages Draconic


Blind (Ex)

A yrthak sees and senses exclusively through its blindsight ability, which is based on sound and movement—beyond 120 feet, it is considered blind. A deaf yrthak is effectively blinded as well except against adjacent foes—its weak eyesight functions enough for it to attack targets this close, although in such cases these creatures still gain the benefit of concealment (20% miss chance) because of the creature’s poor vision. It is invulnerable to all sight-based effects and attacks, including gaze attacks.

Explosion (Ex)

As a standard action, a yrthak can fire its sonic lance at the ground, a large rock, a stone wall, or a similar nonmagical object within 60 feet to create an explosion. This attack deals 2d6 points of piercing damage to all within 10 feet of the effect’s center.

Sonic Lance (Ex)

Once per round, a yrthak can focus sonic energy in a 60-foot ray that deals 8d6 sonic damage to one target.