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Xanthos

This elephant-sized equine creature has bright red skin, fangs, six eyes, and armored plates on its head, neck, and back.

Xanthos CR 14

XP 38,400
N Huge magical beast
Init +6; Senses darkvision 120 ft., low-light vision; Perception +23

DEFENSE

AC 31, touch 11, flat-footed 28 (+2 Dex, +1 dodge, +20 natural, –2 size)
hp 195 (17d10+102)
Fort +15, Ref +12, Will +10
Immune cold; Resist electricity 30, fire 30; SR 25

OFFENSE

Speed 60 ft.
Melee bite +23 (2d6+8), 2 hooves +21 (1d8+4), tail slap +21 (2d6+4)
Space 15 ft.; Reach 10 ft.
Spell-Like Abilities (CL 15th; concentration +16)

5/dayknow direction, locate creature, purify food and drink, teleport

STATISTICS

Str 26, Dex 15, Con 21, Int 12, Wis 16, Cha 13
Base Atk +17; CMB +27; CMD 40 (44 vs. trip)
Feats Blind-Fight, Combat Casting, Dodge, Endurance, Improved Initiative, Iron Will, Mobility, Multiattack, Toughness, Wind Stance
Skills Climb +19, Intimidate +10, Knowledge (any one) +10, Perception +23, Swim +19
Languages Aklo; telepathy 5 ft.
SQ exploit stellar conjunction, hold breath

SPECIAL ABILITIES

Exploit Stellar Conjunction (Su)

A xanthos can sense the alignment of stellar objects (planets, comets, asteroids, and so on) and when they form conjunctions that allow it to use its magic for interplanetary travel. During these conjunctions, the xanthos can use its teleport spell-like ability as interplanetary teleport to reach any other world in its current solar system, or as plane shift to reach any known plane. A conjunction remains viable for only 10d10 hours, after which it could be days, weeks, or even months before another conjunction occurs that would once again allow travel between those two locations.