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Water Wraith

This eight-legged lizard has a round, lamprey-like mouth full of teeth, and its scales slowly change color to match its surroundings.

Water Wraith CR 2

XP 600
CN Large magical beast (aquatic)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +5

DEFENSE

AC 16, touch 11, flat-footed 14 (+1 Dex, +1 dodge, +5 natural, –1 size)
hp 19 (3d10+3)
Fort +4, Ref +4, Will +2

OFFENSE

Speed 30 ft., swim 40 ft.
Melee bite +4 (1d8+2 plus attach), 4 claws +4 (1d6+2)
Special Attacks blood drain (1d2 Constitution), rend (2 claws, 1d3+3)

STATISTICS

Str 14, Dex 13, Con 13, Int 3, Wis 12, Cha 6
Base Atk +3; CMB +6 (+10 when attached); CMD 18 (30 vs. trip)
Feats Dodge, Improved Initiative
Skills Perception +5, Stealth +1, Swim +14
SQ amphibious, expressive chameleon

SPECIAL ABILITIES

Expressive Chameleon (Ex)

Once per round as a free action, a water wraith can change its color to any of its own choosing. A water wraith using this ability to camouflage itself gains a +8 bonus on Stealth checks.