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Therianthrope, Lionwere

This powerful creature appears as a lion-headed humanoid with a large golden mane. Its body is covered in golden brown fur and its eyes are greenish-gray.

Lionwere CR 6

XP 2,400
CE Medium/Large magical beast (shapechanger)
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +10


AC 17, touch 12, flat-footed 14 (+3 Dex, +5 natural, –1 size) as lion or hybrid; 15, touch 13, flat-footed 12 (+3 Dex, +2 natural) as human
hp 32 (5d8+10)
Fort +6; Ref +7; Will +2
DR 5/cold iron


Speed 40 ft. as lion, 30 ft. as hybrid or human
Melee bite +7 (1d8+5 plus grab), 2 claws +7 (1d4+5) as lion, longsword +7 (1d8+5/19–20), bite +2 (1d8+2 plus grab) as hybrid, longsword +8 (1d8+5/19–20) as human
Space 10 ft.; Reach 5 ft. as lion, 10 ft./10 ft. as hybrid, 5 ft./5ft. as human
Special Attacks lethargy in all forms; pounce, rake (2 claws +7, 1d4+5) in lion or hybrid


Str 21, Dex 17, Con 15, Int 12, Wis 12, Cha 15
Base Atk +3; CMB +9 (+13 grapple) as lion or hybrid; +8 as human, CMD 22 as lion or hybrid (26 vs. trip as lion), 21 as human
Feats Improved Initiative, Run, Skill Focus (Perception)
Skills Acrobatics +13, Disguise +10 (+18 as lion), Perception +10, Stealth +10 (+14 in undergrowth as lion or hybrid, +14 as human); Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in undergrowth as lion or hybrid)
Languages Common
SQ alternate form
Gear longsword


Alternate Form (Su)

A therianthrope’s natural form is that of the base animal. It can shift into two other forms as though using the polymorph spell on itself, though only a specific human form or hybrid form can be assumed. Equipment carried by the therianthrope in human or hybrid form shifts with it and is absorbed into its animal form. Magic items do not function while in this form. When a therianthrope shifts back into human or hybrid form, equipment (including magic items) returns to normal and function normally.

A therianthrope’s first form is that of a human. A therianthrope always assumes the same appearance and traits in human form. In this form, it cannot use its natural weapons or any extraordinary special attacks. It can wield weapons and wear armor however.

Its second form is a bipedal hybrid form with prehensile hands and animalistic features. The therianthrope retains its natural attacks and extraordinary special attacks in this form, and can also wield weapons or wear armor. Changing forms is a standard action. A slain therianthrope reverts to its animal form, although it remains dead. Separated body parts retain their human or hybrid form, however.

Lethargy (Su)

By speaking or singing (or making a sound normal to its animal form), the lionwere can slow all creatures within 60 feet that hear it and fail a DC 14 Will save. The slow effect lasts 1d4 round plus 5 round per HD of the lionwere (maximum +6). A bard’s countersong ability allows the creature to attempt a new Will save. This is a sonic, mind-affecting effect. A creature that successfully saves cannot be affected again by the same therianthrope’s lethargy ability for one day. A therianthrope is immune to its own lethargy and the lethargy of other therianthropes of the same base animal type.

Editor's Note

Base Template: Therianthrope (CR varies)