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Temporal Crawler

A six-foot long hairy, gray spider crawls forth. An hourglass-shaped patch of silver fur dominates its back. Light bounces of its silverymetallic mandibles while its multiple eyes glow bright red.

Temporal Crawler CR 6

XP 2,400
N Medium magical beast (time)
Init +8; Senses darkvision, 60ft, low-light vision; Perception +10

DEFENSE

AC 17, touch 15, flat-footed 17 (+4 Dex, +1 insight, +2 natural)
hp 45 (6d10+12)
Fort +7, Ref +9, Will +3
Defensive Abilities foresight; Immune temporal magic

OFFENSE

Speed 40 ft., climb 20ft.
Melee bite +8 (1d6+3 plus paralysis)
Special Attacks paralysis (1d4+4 rounds DC 14), slowing webs

STATISTICS

Str 15, Dex 19, Con 15, Int 6, Wis 13, Cha 10
Base Atk +6; CMB +8; CMD 22 (34 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), Skill Focus (Stealth)
Skills Climb +15, Perception +10, Stealth +12

SPECIAL ABILITIES

Slowing Webs (Ex)

The web of a temporal crawler emanates a slow effect (as the slow spell, caster level 6th) that affects all creatures within 10 feet of the web. Affected creatures can make a successful DC 15 Fortitude save the round they are affected to negate the effects. Creatures are slowed as long as they stay within 10 feet of a web. The slow effects can be counterspelled with the successful casting of a haste spell if the caster makes a successful caster level check (DC 16) before casting the haste spell. The save DC is Constitution-based.

A temporal crawler can fire a web up to four times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the temporal crawler.

An entangled creature can attempt a DC 19 Escape Artist check or burst it with a DC 19 Strength check. Both are standard actions. The check DCs are both Constitution-based and the Strength check DC includes a +4 racial bonus.

Temporal crawlers often create sticky sheets of webbing up to 20 feet square. Approaching creatures must make a successful DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has 10 hit points, and sheet webs have damage reduction 5/ magic.

Foresight (Su)

A temporal crawler can see a few seconds into the future. This ability prevents a temporal crawler from being surprised, caught flat-footed, or flanked. It also grants the temporal crawler an insight bonus to AC equal to its Wisdom bonus. This ability can be negated, but the temporal crawler can restart it as a free action on its next turn.

Immunity to Temporal Magic (Ex)

Temporal crawlers are immune to all time-related spells and effects (including time stop, temporal stasis, and the like).

Source
Tome of Horrors Complete
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