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Stirge, Giant

The rubble-strewn chamber is the lair of a single stirge of prodigious size—bloated to nearly the size of a half ling. Drawn to the region by the lure of the haunted chamber below, the stirge has grown large on a combination of blood and ghostly influence.

Giant Stirge
CR 2

XP 600
Advanced stirge
N Small magical beast
Init +7; Senses darkvision 60 ft., low-light vision; Perception +1

DEFENSE

AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 22 (4d10)
Fort +4, Ref +7, Will +2

OFFENSE

Speed 10 ft., fly 40 ft. (average)
Melee bite +8 (1d4–1 plus grab)
Special Attacks blood drain

TACTICS

During Combat The giant stirge quickly crawls out of its nest to buzz hungrily at intruders, attacking anyone who enters its territory. If the stirge hears any form of music (such as that created by certain bardic performances or a Perform skill check), it ceases its attacks and swoops down to land next to the musician. As long as the bardic performance continues, or as long as the musician can continue to make DC 15 Perform checks (or as long as no one else attacks it), the giant stirge remains docile
Morale The giant stirge fights to the death.

STATISTICS

Str 8, Dex 17, Con 10, Int 1, Wis 12, Cha 6
Base Atk +4; CMB +2 (+6 grapple); CMD 15 (23 vs. trip)
Feats Improved Initiative, Weapon Finesse
Skills Fly +10, Stealth +12
SQ diseased

SPECIAL ABILITIES

Blood Drain (Ex)

A giant stirge drains blood at the end of its turn if it grapples a foe, dealing 1 point of Constitution damage. A giant stirge continues to drain blood until it has dealt 8 points of Constitution damage, then drops its prey to return to its lair to digest its meal.