Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Magical Beasts‎ > ‎

Stench Kow

This creature resembles a large bison with a hunched back, long downward-curving horns, and grotesque facial features.

Stench Kow CR 3

XP 800
N Large magical beast (extraplanar)
Init +0; Senses darkvision 60 ft., low-light vision; Perception +10
Aura stench (DC 14, 5 rounds)

DEFENSE

AC 17, touch 9, flat-footed 17 (+0 Dex, +8 natural, -1 size)
hp 25 (3d10+9)
Fort +6, Ref +3, Will +2
Immune cold, fire, poison

OFFENSE

Speed 40 ft.
Melee gore +6 (1d8+6)
Space 10 ft.; Reach 5 ft.
Special Attacks powerful charge, trample (1d8+6, DC 15)

TACTICS

Stench kows attack only if threatened, if the herd is threatened, or if the young calves are in danger. A stench kow attacks by charging and trampling, or butting its opponents with its horns.

STATISTICS

Str 18, Dex 10, Con 17, Int 2, Wis 12, Cha 4
Base Atk +3; CMB +8; CMD 18 (22 vs. trip)
Feats Great Fortitude, Skill Focus (Perception)
Skills Perception +10

SPECIAL ABILITIES

Powerful Charge (Ex)

On a successful charge attack, a stench kow deals double damage with its gore. This damage is tripled (not quadrupled) on a critical hit.

Source
Tome of Horrors Complete
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