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Spider Eater

This strange beast resembles a wasp the size of a horse, but with the head of a spider and two long appendages ending in pincers.

Spider Eater CR 5

XP 1,600
N Large magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +15

DEFENSE

AC 18, touch 12, flat-footed 15 (+2 Dex, +1 dodge, +6 natural, -1 size)
hp 52 (5d10+25)
Fort +9, Ref +6, Will +2
Defensive Abilities freedom of movement

OFFENSE

Speed 30 ft., fly 60 ft. (good)
Melee bite +9 (1d8+5), 2 pincers +4 (1d6+2), sting +9 (1d6+5 plus poison)
Space 10 ft.; Reach 5 ft.
Special Attacks implant
Spell-Like Abilities (CL 10th; concentration +10)

Constantfreedom of movement

STATISTICS

Str 21, Dex 14, Con 21, Int 3, Wis 12, Cha 10
Base Atk +5; CMB +11; CMD 24
Feats Dodge, Hover, Skill Focus (Perception)
Skills Fly +8, Perception +15
Languages Aklo (cannot speak)

SPECIAL ABILITIES

Implant (Ex)

A spider eaters grows its eggs inside of a living host. Implanting an egg in a host is a full-round action that provokes attacks of opportunity, and the target must be helpless but alive. Once an egg is implanted, it exudes paralytic enzymes that not only keep the victim in state of perpetual paralysis, but also keep it nourished and alive in its comatose but fully aware state. This condition lasts until the egg hatches in 1d6 weeks, at which point the young spider eater consumes most of its host, killing it. An egg can be surgically removed with a DC 25 Heal check (this check deals 2d6 points of damage to the host regardless of success), at which point the host recovers from the paralysis in 1d6 rounds. Any magical effect that removes paralysis or disease (such as remove paralysis, remove disease, or heal) also destroys the egg, but mere immunity to paralysis or disease does not offer protection.

Poison (Ex)

Sting—injury; save Fort DC 17; frequency 1/minute for 6 minutes; effect paralysis for 1 minute; cure 1 save. The save DC is Constitution-based.